Developers MachineGames have attempted to make it clear
that given enough care and affection, there’s still room for an
old-school style shootout. With Wolfenstein: The New Order not only have
they done so, but they’ve done it with a style and attention to detail
that somehow places the incessant cascade of Nazi blood upon the screen
secondary to the vision and craft that’s found its way into this
engaging alternate reality.
Game: Wolfenstein: The New OrderDeveloper: MachineGames
Publisher: Bethesda Softworks
Reviewed on:
You won’t need to know much about the series to delve into
this latest iteration, inspite of it being a sequel to 2009’s
Wolfenstein set three years on. As the game begins you’re in the well
trodden boots of war hero William ‘B.J’ Blazkowicz as he attempts one
last fleeting effort to halt the Nazi war machine at a compound in the
year 1946. In this alternate reality the Nazis prove infallible thanks
to their technological advancements (robo-dogs for the win) and set off a
chain of events that sees them take control of the world. Que 1960,
where Blazkowicz finds himself amidst a group of resistance fighters
with the aim of, well, you know the drill from here on out – Pain, guns
and blood, and lots of it.
There’s no doubt that the presentation has a distinct
action movie agenda; over acting is plentiful, as is extravagant story
set pieces. Although characterisations can be thin at times it’s by far
the most detailed ones seen in a Wolfenstein game to date. Blazkowicz
will mutter inner-monologue that jabs fun at the game’s own ethos,
whilst the people around him are also written well enough to be taken
seriously without ever being particularly subtle. The whole setting
becomes cohesive in an acceptable way when the juxtaposition of this
seemingly old-school protagonist is meshed with The New Order’s
compelling landscape and narrative.
It’s inside that narrative where
MachineGames have done particularly well to bring the idiosyncrasies of
what might have been the eccentric Nazi rule to a somewhat believable
happy medium. Yes, giant mechs are beyond bordering on the farfetched,
but its not inconceivable that it would have at least crossed their
minds knowing the kinds of experimentation that actually did take place
at that time. The depiction of a Nazi ruled world influxed with
Propaganda and the results of a regime that murdered millions has been
dealt with carefully, plus a story fueled by the relatively old notion
of out-of-game cutscenes are surprisingly captivating.The gameplay itself is aided by the level design and some excellent art direction. Whilst there is a ‘corridor’ of sorts, the spacious design does prevent the shooting feeling too linear. I did find myself having to pull out the map 3 or 4 times early on as I struggled to find my bearings through Nazi camps and compounds that shared little variation from room to room – a minor scratch in a well polished canvas that does offer a few different paths to traverse between the start and your end goal like hidden paths and vents. With that in mind, the minor confusion when hunting down collectables is made somewhat worthwhile at least.
Wolfenstein: The New Order treads a wobbly line somewhere in between old-style shooters and more modern takes on the genre. For instance, medipacks are littered throughout the game and will be your main source of health, whilst you’ll find armour and ammunition from dead enemies sprawled across floors that you’ll need to manually pick up with a button press. It feels genuinely odd not being able to simply walk over these items, plus sometimes having to retrace steps or spend precious seconds trying to align the cursor with the right spot to find the item negates what is otherwise a well-paced experience.
Issues arise when the game attempts to make life harder for the player. Instead of making enemies more aggressive or smarter, the game ops for the pure numbers game often throwing several over-armed mechs at you at once, inevitably testing your ammo, skill and patience. Some parts become a little tedious, too. Searching for inconsequential items in less-than-inspired locals might flatten your enthusiasm that the game does so well to build up the rest of the time. As enjoyable as the excessive narrative and dual-wield blasting is, the peaks only seem to highlight the troughs in gameplay all the more.
VERDICT
With a well lengthed 9-10 hour campaign, here is a glorious
reminder of a time when the single player wasn’t an afterthought to the
multiplayer – in fact, there isn’t a multiplayer at all. It’s also
reminiscent of a time when shooting was the feature and not the
means-to-an-end; a success story where many similarly driven games have
failed. Wolfenstein: The New Order doesn’t offer anything that’s
actually that new, but it does well to prove that older sensibilities
still have their place amongst the modern FPS era by offering an
intriguing scenario and some tightly honed gameplay. As a result, the
Wolfenstein series can be firmly inserted back onto the gaming map.
watch the gameplay here:-www.youtube.com/watch?v=BvIlO6pKA6Y
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